Senility
The senility is coming soon.
Really senility has already arrived without giving me only one way out.
Oh that tedium, that boredom, that stress, to spend the day doing web pages!
What state of dissatisfaction and weariness! What incessant routine without variety! In truth it is to make, no matter what, that leads me to the boredom.
If I create a work of art with paint, not long after, the situation does not change, and I am tired anyway.
The night goes for the day. The day goes for the night. One is as good as the other.
All enjoys me and all make me exhausted, indifferently.
The problems of society are not my problems. For my good luck!
To me belongs only this moment and if I are bored, this is what is important!
In this moment, not shortly before, nor in a little. No, only now!
Is it necessary?
Is this the solution that I research?
Dissatisfaction malcontento m., insoddisfazione f. : Synonyms: dislike, aversion, bad books, disfavor, disinclination, disliking, displeasure, disrelish, distaste, indisposition - Antonyms: satisfaction.
Weariness stanchezza, fatica, noia f. : Synonyms: fatigue, exhaustion, lassitude, tiredness.
Boredom noia f., tedio m.: Synonyms: tedium, doldrums, dullsville, ennui, yawn - Related Words: fatigue, weariness; disgust, distaste - Contrasted Words: amusement, diversion, entertainment; excitement, fascination; engrossment, enthrallment.
Well, that's it then!
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Event handler: segment of a program which responds to the occurrence of events. In computer programming, an event handler is an asynchronous callback subroutine that handles inputs received in a program. Each event is a piece of application-level information from the underlying framework, typically the GUI toolkit. GUI events include key presses, mouse movement, action selections, and timers expiring. On a lower level, events can represent availability of new data for reading a file or network stream. Event handlers are a central concept in event-driven programming.
